Archive for February, 2011
The episode’s background designers were Ghostshrimp and Santino Lascano. The painters were Martin Ansolabehere, Sandra Calleros, and Ron Russell. Alex Campos created the 8-bit screen designs for the episode. Nick Jennings is the show’s art director, Pat McHale was the creative director. “Guardians of Sunshine’s” 3D animation sequence was handled by Ke Jiang (Jacky).
An animatic clip from “Death in Bloom.” Jeremy Shada as Finn, John Di Maggio as Jake, and Steve Little as the Gate Guardian. “Death in Bloom” debuts Monday night.
Ako Castuera and Tom Herpich’s “Guardians of Sunshine” storyboard.
Today is lead character designer Phil Rynda’s last day on Adventure Time. You like to think everyone on any production has made an invaluable, lasting, and distinctive contribution to the show, but in Phil’s case you really can’t understate how important he’s been to Adventure Time (and nearly since day one, too). And if his awesome work weren’t enough, he’s just a really good guy to have around. We only hope Frederator has the nice fortune to work with him again.
Enjoy these few Phil moments from the first two seasons. For Phil in action, watch Chogrin’s video right here.
The episode’s lead designer was Phil Rynda. Natasha Allegri and Andy Ristaino were designers. The character clean-up artist was Alex Campos. Ron Russell and Simon Simmonds were the color stylists. Pat McHale was the creative director. Nick Jennings is the show’s art director.
Collin David over at Splice Today has written a very complimentary piece on the show (as if you couldn’t tell by the title). While I’m not sure everything he writes is on the money - “When Cartoon Network puts out a new show, it’s usually an epic puberty metaphor about an overconfident boy with strange powers who goes through the process of learning how to use them within the scary world around him,” for instance - there’s much here that’s thoughtful and admiring.
There’s no real backstory, there’s no complicated explanation about why a kid is hanging out with a talking dog, there’s no theoretical limits placed on Finn and Jake’s adventures, apart from a unique set of basic, malleable physics. It just is, and that’s the kind of unrestrained, uncomplicated storytelling that makes it beautiful.