Principles of Animation: Straight Ahead and Pose to Pose
Straight Ahead and Pose to Pose are a bit more nebulous now in the world of CG animation. This is the one principle that mostly applies to 2D animation. It refers to away of animating.
Straight ahead animation is when the animator starts at the beginning of the action and animates all the way through the scene, finding poses as he or she goes. This often allows for more spontaneous action. It works great for mad scramble types of actions.
Pose to pose animation is used when you plan out your scene’s timing and poses so as to get a solid action you are after. Key poses are planned out in advance, and the timing of when those poses are hit and held is worked out. You then go back and worry about your breakdowns and inbetweens.
In computer animation, you have to watch what the computer is “helping” you with. Unaltered tangents [Read more…]
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