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Another year, a bunch of cool cartoons.

August 21st, 2008

1997 Hanna-Barbera Cartoons Calendar

By the time this calendar was published in late 1997, I’d left Hanna-Barbera for Frederator. But, not without a lot of pride in the great, original series that were finally getting under way from our first shorts program, like Dexter’s Laboratory, Cow & Chicken, and Johnny Bravo. And, lo and behold, to this day Cartoon Network Studios has kept up my tradition of cool calendars for their friends.

…..

1997 Hanna-Barbera Cartoons Calendar

Credits from the back cover:

Concept/Art Direction/Design: Patrick Raske / Barbis & Raske

Creative Directors: Julie Prendiville Roux /Jeff Gelberg

Contributing Art Directors: Mardel Castetter, Jim Scott / Night Network, Inc.

Production Manager: Ken Weisbrod
Production Coordinator: Karin Kittel
Production Artist: Andrew Theo
Executive Assistant: Dennis Delrogh

Printing: ColorGraphics, Jon Sobel

TM & ©1998 Hanna-Barbera Inc. A Time Warner Company. All rights reserved. All characters and related elements depicted herein are trademarks and copyrighted by Hanna-Barbera Cartoons, Inc. or Cartoon Network Studios, Inc.

Cow and Chicken
Created by David Feiss

Johnn Bravo
Created by Van Partible

Dexter’s Laboratory
Created by Genndy Tartakovsky

What day is that?

August 20th, 2008

Hanna-Barbera Cartoons Calendar

Whenever I get a little free time (like now, on vacation) I pull crap off of my shelves and scan it for posterity. Like these two Hanna-Barbera Cartoons calendars from the 90s (I posted 1995 on last summer’s vacation).

Hanna-Barbera Cartoons Calendar

Over the years I’ve collected all sorts of stuff that have pop culture images printed on them (skateboards, glasses, calendars, et cetera) and when I got to Hanna-Barbera it seemed to me the studio was in need of some image repair. Calendars were my obsession of that moment, so we put together some incredible design talent and photographers (SpotCo and Mark Hill for 1994, HB in-house talent in 1995) and spiffed ourselves up a little.

“What can you say about Ralph?”

April 6th, 2008

The Complete Ralph Bakshi

There’s always someone who blows up the conventional wisdom and then the world is never the same. Ralph Bakshi is the one in animation, and we can all thank him every day.

Jon M. Gibson and Chris McDonnell have written Unfiltered: The Complete Ralph Bakshi and filled it with insights and tons of art that will remind a lot of people why they thought it would be cool to be in the cartoon business, suggest to others why they wonder why they got in, and introduce everyone else to the person some of us always describe by “What can you say about Ralph?”

I should add I was thrilled Jon & Chris mentioned the couple of shorts of we did with Ralph in the 90s at Hanna-Barbera. It was an honor he chose to work with our then experimental program (I guess it’s in keeping with the man) and helped introduce our wacky idea to the world. Thanks Ralph.

Blog History of Frederator’s original cartoon shorts. Part 21.

January 6th, 2008

Pat Ventura

Blog History of Frederator’s original cartoon shorts.
Part 1. Part 2. Part 3. Part 4. Part 5. Part 6. Part 7. Part 8. Part 9. Part 10. Part 11. Part 12. Part 13. Part 14. Part 15. Part 16. Part 17. Part 18. Part 19. Part 20.

So the Hanna-Barbera shorts program –still unnamed– was off and running. Everyone in development, and the production department leaders, was out beating the bushes looking for animators who wanted to make their own cartoons, their own way.

As we were out in the world trying to convince creative folks that Hanna-Barbera was serious about doing original shorts (remember, the animation industry had made it clear that original ideas were not to interesting or, for that matter, commercially viable), our hardest immediate job was convincing people already working at the studio. For years there had been almost no history of taking an idea from a staff member for a show. Everyone thought I was just spouting a line, or at the very least naive, and most of the company went about their daily jobs not paying too much attention to my call for shorts.

If I remember correctly, the first person who started a short was Pat Ventura. We met through John K while he was a writer on Tom & Jerry Kids (he wanted first hand experience working with a master like Joe Barbera) and struck up an immediate sympatico. He helped me often in my thinking about the shorts program, and his original style and excitement (tinged with a shade of cynicism) made me want to start a project with him. Since he was a Tex Avery fan I thought maybe launching him with one of Tex’s characters could make a smooth transition into the program, and when he suggested George and Juniorwe gave him the greenlight.

Of course, any short we began with would start a ruckus, and Pat was the perfect guy to help us through the muck.

From the very start there was a huge, tremendous positive. Basically, the feeling among the artists was, “If he’ll give that guy a short, he must be serious. Or crazy. Maybe both.” It was clear to everyone that Pat was a complete original who would never get a chance to do his own thing anywhere in the Hollywood commercial animation establishment. He was obviously a talent who would get a chance to contribute to some studio project (he’d worked on Aladdin and Roger Rabbit at Disney, for instance), but really, wasn’t he was too out there? Once it was clear that Pat was a ‘go’ lots of the folks, newbies and veterans both, started working on their own boards.

Once work started on the short the shit really started to cascade.

A little background you might already know: the real revolution at Hanna-Barbera was the ability of Bill Hanna to create tightly organized productions that could be systematized, reducing costs enough to be affordable for television stations. Everything –art & models, layout, directing, animation, voice recording, etcetera– was split up into departments, all controlled at the top by Bill and Joe. Decision making was highly centralized into as few places as possible, reducing waste of time and money. It worked great at the beginning, when the whole staff was the cream of the world class folk who made the great theatricals of the first half of the century, but began breaking down into merely hack-like efficiency as newbies came into the industry during its 30+ years. By the time Ted Turner bought the company in 1991 there were decades of rationalization piled on convenience, the famous system was spiritually, not to say creatively, broken, and existed merely for the sake of inertia.

Everything came to a head most clearly over voice acting and directing. My head of production, Buzz Potamkin, assigned veteran Larry Huber to supervise all the shorts production. Larry had been in the business since 1969 and had seen the transition from full to limited animation, from full on American production to overseas animation, and was comfortable with his superiors, his peers, and the young turks invading. But, as much as we insisted we wanted a return to a unit system of individual responsibility for a cartoon, Larry had to get along with the still powerful vestiges of Bill’s system.

Voice directing had become centralized with a “real director” who “understood actors,” like there was a big secret. Pat’s short was plugged into the game and his script was given over to one of the “voice directors” who “allowed” Pat to sit in on casting and recording, as if it was their right to decide. When I asked Pat about the session he told me everything was great, wasn’t that just the way it was? I realized what was going on and ordered everyone in the production line that from then on each of the shorts creators was to have final cut on all casting and would direct their own voice actors. If there was a disaster, so be it. To this day, I’m sure there was some weaseling going on around the edges, but all in all it worked OK. No actors refused to act, no voice sessions ended in horror, no cartoons were harmed.

When it came to directing, Larry assigned another veteran, but someone who’d been a young turk when he entered the biz 20 years before, Robert Alvarez. Robert did a pass on the exposure sheets, and this time Pat did come by my office to complain.

“He made the eyes blink!”

So?

“Tom and Jerry never blinked. Touché Turtle did. I don’t want the eyes to blink.” Pat filled me in on the directing compromises needed in TV animation, and keeping the eyes blinking while nothing else in the frame moved a hair was one of them. It wasn’t what he was looking for in his cartoons.

I called Larry and he patiently explained to me that Robert was directing on the very strict rules he was told to follow if he wanted to keep his job. And who didn’t want to keep their job? It was the same at every studio in town by then, and if a director directed by their own instincts they wouldn’t be working for long. I told Pat to tell Robert what he wanted, and that he’d be happy with the result. Robert was not only a pro, he wanted to involved with wonderful cartoons. Follow the creator.

Next thing I knew I was face to face with Robert. Scared to death I might add. Who was I, with no animation experience whatsoever, to question the wisdom of the best system ever devised for television cartoons? But Robert, a good man as well as a talented one (to very roughly paraphrase an old blues) shook my hand instead. He thanked me for trusting talent like Pat’s and trusting Hanna-Barbera to make great cartoons again. Soon, Robert was the go-to guy for everyone who wanted great animation direction in the short program, as well as creating two wonderful shorts of his own (Pizza Boy and Tumbleweed Tex).

Creators started to rule again.

(More next time)

Blog History of Frederator’s original cartoon shorts.
Part 1. Part 2. Part 3. Part 4. Part 5. Part 6. Part 7. Part 8. Part 9. Part 10. Part 11. Part 12. Part 13. Part 14. Part 15. Part 16. Part 17. Part 18. Part 19. Part 20.

Blog History of Frederator’s original cartoon shorts. Part 20.

September 16th, 2007

Organisational-Development2
We’d finally gotten the “shorts” program approved by my Turner bosses Scott Sassa and Ted Turner, and convinced the person running Cartoon Network it was actually her idea to produce 48 ‘classic length’ cartoon shorts over two years. If only I was right and the talented people in animation really wanted to make cartoons.

Blog History of Frederator’s original cartoon shorts.
Part 1. Part 2. Part 3. Part 4. Part 5. Part 6. Part 7. Part 8. Part 9. Part 10. Part 11. Part 12. Part 13. Part 14. Part 15. Part 16. Part 17. Part 18. Part 19.

Everyone at Hanna-Barbera Cartoons and Turner Broadcasting who cared fanned out across the globe to spread the word we were serious about making cartoons. Serious in every way. We were making 48 short cartoons over two years in a back-to-the-future kind of unit production way. Each “classic length” (7 minutes) short would debut, by itself, as a stand-alone cartoon on Cartoon Network. Each one would be a product of one cartoonist’s vision (or a self-selected team), produced the way the creator saw it. There was no concern on our part what an eventual series would be “about;” the short had to be great on its own without any allegiance to some preconceived “bible”. We didn’t care what the sitcom trends were, what Nickelodeon was doing, what the sales departments wanted. Even the music would be individually crafted scores, individually tailored to the film at hand, no stock library, pre-fabbed “beds” here. We wouldn’t ‘develop’ them; we wanted to make the cartoon the creator(s) wanted to make, not some executive idea of what they thought kids would like. And we wanted them to be laugh out loud funny.

We wanted cartoons.

Getting original cartoons into the studio and onto television required an army’s worth of work to begin with. Even those who thought this might be a good idea were hard pressed to explain it outside our BS sessions, and since not one person in the world had exactly been waiting for us to show up (at least, not consciously) it was going to require us to explain what we were talking about, explain it again, call back to cajole, convince artists that had never put together one classic cartoon idea from scratch (remember, studios and networks thought cartoons were hopefully passe´, animated sitcoms were where it was at) to put together a pitch storyboard. And, oh yes, the odds, as always in any entertainment project, were we were going to say “No” to their idea.

My closest studio co-conspirator during the run up to the shorts was the studio’s new head of production, Buzz Potamkin. We’d worked together on MTV in New York when he was an independent producer and he’d given me years of Hollywood cartoon biz insight which helped me get started at HB. Buzz could articulate better than I our strategy of re-creating the unit production system that had fueled the golden age, and suggested Larry Huber as the supervising producer for the new shorts unit (a role, among others, he’s successfully navigated through all 138 Hollywood based shorts we’ve produced). Buzz unsuccessfully suggested we make a short with Bill Plympton (it took me 20 years to get smart/brave enough to do it), but brought dozens of other creators to the table. Later, we’ll tell the story of how he convinced Ralph Bakshi to join our group of first-timers.

At Cartoon Network, founding programmer Mike Lazzo rallied his troops behind our efforts. He’d been managing Turner’s cartoons at Superstation TBS and TNT since he was, I don’t know, maybe two years old, and a uniquely brilliant blend of creative thinking and analytical programming. Mike was the person I turned to for inspiration, network thinking, and plain old jawing about cartoons.

The Hanna-Barbera development department (after slashing and pruning of about a dozen staff development writers –an extremely painful task– it was now primarily Jeff Holder, Ellen Cockrill, Margot McDonough, and Dan Smith) had a tough task. They needed to persuade folks that Hanna-Barbera was earnest about giving creative people a chance to do their own work. For decades HB had been a shop where you started or ended your career, but if you had creative ambitions you steered clear. I knew that to reverse the fortunes of the place, to keep Turner from closing the production studio altogether, we had to change that perception. Our shop had to become the place talent was clawing their way into. Hah!

And I was making the development job even harder. I didn’t want “development,” at least in the way they’d been trained, I just wanted them to go out and find hit cartoon creators (much easier typed than done, of course), people who could make a hit and sustain it no matter what happened to the executives or networks who discovered them in the first place. “Development” across television had become a haven for executives who had never produced anything themselves, or had washed out of the dog-eat-dog show biz environment, to take a fairly risk-less path to getting their own ideas out. A D-exec could lean back in their salaried chair and bark dictums (”make it funnier!” was a favorite of mine from an HBO executive) until an exciting, original piece of material resembled nothing more than a piece of product for the junk heap. When instead, they tried to bring me around to their point of view –why were they being paid as ‘development’ execs if their input wasn’t needed– I asked them a couple of simple questions.

“If there’s a successful cartoon series, who deserves the bonus? The creator or the executive?” “Both of us,” was the reply. Fine, and if there’s a failure, who gets fired? That wasn’t a question anyone wanted to answer. I was interested in a clear path back to a successful film, I wanted to know if the credit was “Created by Ray Sturgeon” it didn’t really mean “Created by Ray Sturgeon and a pack of execs.” Besides, I knew the average life of a development executive at studios was actually shorter than the time it took to get a hit series to air. If that was the case, and the exec was partially responsible for success, we were screwed if key members of the creative development worked for the competition by the time of the show. It had always struck me as a bogus approach anyway. William Shakespeare, Leonardo DaVinci, and Duke Ellington, had all made great, popular art with a singular vision. We could do it too. (Please don’t ras me with my artistic comparisons; I aim high.) When it was all said and done, our development folks bought the program, for as long as they were with us anyhow, and walked the walk and talked the talk.
So, anyway, all of us fanned out everywhere we could spreading the message, telling our story. Any way we could, we tried to put our money where our mouth was. We went to schools, we started a high visibility storyboard contest, we talked to union groups. We all had individual meetings with every artist in the studio who would be patient enough not to laugh in our faces. (Not a few came in ready to participate only to find out they wouldn’t be paid to create their storyboard. After all, all across the world entertainment business a creative idea was developed in free time, the creator got a royalty participation in all future success after all; no risk, no reward. But in animation, where it had always been “we have the ideas, you be the hands” it was pretty confusing to a lot of veterans.) We placed stories in the press in the US, Europe, and Asia. We were relentless in looking for talent. After all, we had 48 cartoons to make from a dead stop.

(More next time.)

Blog History of Frederator’s original cartoon shorts.
Part 1. Part 2. Part 3. Part 4. Part 5. Part 6. Part 7. Part 8. Part 9. Part 10. Part 11. Part 12. Part 13. Part 14. Part 15. Part 16. Part 17. Part 18. Part 19.

Blog History of Frederator’s original cartoon shorts. Part 19.

September 2nd, 2007

The Powerpuff Girls storyboard
Convincing the Turner Broadcasting powers that be that Hanna-Barbera could lead the way in creating cartoon shorts as seeds for hit series took almost two years.

Blog History of Frederator’s original cartoon shorts.
Part 1. Part 2. Part 3. Part 4. Part 5. Part 6. Part 7. Part 8. Part 9. Part 10. Part 11. Part 12. Part 13. Part 14. Part 15. Part 16. Part 17. Part 18.

The question now was how do we actually make cartoons? Real cartoons, not animated sitcoms. Not shows that looked and sounded like cartoons, but were conceived and executed exactly the same way as animated sitcoms.

When I’d first started thinking about using authentic cartoon shorts as springboards for successful animated television series it was a blinding glimpse of the obvious that only the very best creative people could produce the best creative result. At the time, the late 80s, I’d only worked in live action (excepting things like the MTV network IDs) so I thought the answer was finding the best writers. I hadn’t yet heard John K’s Spumco admonition, “If you can’t draw, you can’t write.”

But, once I got into the business, it did strike me as odd that it seemed like the lowest people on the creative totem pole in animation were the artists, the animators, and the directors. Above them were network executives, studio management, development executives, writers, and producers. Jeeez, that made no sense, did it?

History and practicality had come to dictate to the cartoon biz that using writers in the same way as live action industry did. After all, there were more ‘writers’ coming to Hollywood to work than cartoonists, probably on a ratio of 100:1, and starting in the 60s it was easier to recruit trained television writers than re-train cartoonists to story. John K made it a crusade to reverse the tide, and I recalled my conversations with Joe Barbera, Bill Hanna, and Friz Freleng about making the great cartoons that defined the form I realized there was only one way for us to go if we were going to be successful.

There were a few times in the past where I’d try and institute a change in how creative productions were approached, and succeeding required what looked like a complete break with the status quo. Trying to straddle the old and the new had never worked for my groups and it didn’t look like it would work at Hanna-Barbera either. When I tried (with 2 Stupid Dogs and SWAT Kats) the old guard openly rebelled. Clearly a new approach was required.

So, for our new, unnamed, shorts program I laid down the law.

All pitches would be in storyboard form only. No pitch books, no ‘bibles’, no treatments, no episode ’springboards’. I wasn’t interested in what the show/series was going to be, I wanted to know exactly what film the creator was going to make. When we gave a green light, I wanted “development” to be over. We would start the actual production as soon as possible after “Yes.”

We would not take a pitch from a writer who hired an artist to make a storyboard. This project would be proof of (to me) a given. Cartoons were an aritst’s medium. If a writer originated a project, he/she would need to find an animation artist not as an employee but as a partner who was an integrated part of the project. From my perspective I would pay a lot more attention to the body language of the artist than the writer in making my final decision; I’d be looking to the artist as the leader of the project. Was I cutting noses off to spite our faces? Were we in danger of losing the opportunities wonderful writers might bring our way? Probably. Could artists really ‘write’? Who knew? The only thing I absolutely knew for sure was that most ‘writers’ couldn’t ‘write’ either. It’s really hard to create characters that the audience loved, and it didn’t matter a whit to me whether the originator used a pencil with drawings or a word processor. And for our cartoon studio the bias was always going to go to the artist/creator.

Lastly, and probably the most confusing to many, I wanted every final pitch to be in person. I wanted the board to be pinned up on the wall and the creator up in front telling us about the film he/she wanted to make. It was fine for a bunch of executives to read the board in privacy and then discuss it among themselves, but I wanted to see the creator, see the fire (or water) in their eyes, judge for myself exactly how much they cared about making cartoons. If they couldn’t prove it in person, with their film right in front of them, I wasn’t particularly interest. We would only win with the passionate filmmakers who had to make cartoons.

I guess the hard part to come would be in who would decide what cartoons to make? There were a number of interests to satisfy. Our studio development executives thought it was their job but our production executives thought it was theirs, the network wasn’t going to put up with anything it wasn’t completely satisfied with, and certainly there were my corporate financial overseers who were skeptical of the whole thing. And hey, there was me!

(More next time.)

Blog History of Frederator’s original cartoon shorts.
Part 1. Part 2. Part 3. Part 4. Part 5. Part 6. Part 7. Part 8. Part 9. Part 10. Part 11. Part 12. Part 13. Part 14. Part 15. Part 16. Part 17. Part 18.

Blog History of Frederator’s original cartoon shorts. Part 18.

September 2nd, 2007

Obstacle Course
It took a long time, at least three or four years, to get from the idea in my head to actually getting a ‘green light’ to think about making cartoon shorts in the old school kind of way.

Blog History of Frederator’s original cartoon shorts.
Part 1. Part 2. Part 3. Part 4. Part 5. Part 6. Part 7. Part 8. Part 9. Part 10. Part 11. Part 12. Part 13. Part 14. Part 15. Part 16. Part 17.

I’d worked at Hanna-Barbera Cartoons for less than a year when I passed the first big hurdle to getting my shorts idea going. But once I’d been able to convince the woman who ran Cartoon Network that doing 48 shorts was actually her idea, there were still quite a few obstacles remaining. In no particular order:

Ted Turner wanted to make stuff –TV movies, feature films, news shows, cartoons, whatever– he just wanted to make the stuff on his own terms. Meaning without unions, residuals, and royalties. His thinking, actually prevalent in old Hollywood, was that if he paid your salary he’d taken all the risk and he should own all your ideas lock, stock, and barrel. Theoretically, I didn’t blame him; they’re a nightmare costing millions over the years of people administering them and all that, but hey! that’s the way of the world, right? Eventually, Ted relented and approved sharing success with talent, but it took a year and a half.

A lot of other folks at Turner were confused by the whole thing. Not cartoons, per se –they didn’t care a whit if something was a cartoon, a movie, or a steel factory it seemed– it was just that the company was in the TV network business, and up until that time they’d only licensed shows and movies to run, never made them. So when we were suggesting spending a lot of money on completely risky productions (when you license a movie already made, you know whether it’s successful or not) and couldn’t accurately predict how much money would be made in advance, well, they stay confused. Somehow, over a two year period we wore them down with financial analysis and they eventually, grudgingly capitulated.

Then there were the folks in the TV animation industry, our competitors and friends. They completely thought I was nuts. It just wasn’t the way things were done. Shorts were so …uh, yesterday. It was the way the old guys did things in the old days. Well, duh, yeah. The way they did them when they made the greatest cartoons of all time, you jerks. (To be fair, there were a couple of people who were amazingly supportive. Particularly, Warner Bros. Animation President and former Hanna-Barbera executive Jean MacCurdy, and director/producer Phil Roman. Both of them made me feel emboldened and confident to go on.)

Probably the most disheartening were some of the creative people in the industry, both in and out of Hanna-Barbera. Some of them were folks who’d been entrenched in the way the system had operated for the 20 years before. Efficiency was all that mattered, and the only management worth listening to was the most senior person in the room, be they from the studio or, better, from the network. Development executives were committed to the status quo; after all, cartoon production had morphed into an aping of live action television, the place all of the D-execs aspired. The others who thought I was an idiot were the ones who already had ‘good’ jobs on shows like The Simpsons, Animaniacs, or Batman (we weren’t even a tiny blip on the feature films radar; they could care less about anything in TV); why should they care about what their inferiors were up to, they were being paid well for a long period of time? Well, the only way this thing was going to work was to ignore them all, so, I did.

So where’d our continuing faith and confidence come from? It was all the cartoonists who flocked to our doors with their ideas.

(More next time.)

Blog History of Frederator’s original cartoon shorts.
Part 1. Part 2. Part 3. Part 4. Part 5. Part 6. Part 7. Part 8. Part 9. Part 10. Part 11. Part 12. Part 13. Part 14. Part 15. Part 16. Part 17.

Blog History of Frederator’s original cartoon shorts. Part 17.

September 1st, 2007

410w.jpg

We’re going more shorts crazy around here than ever before. Aside from the long-awaited Random! Cartoons (Nickelodeon will eventually play these on TV, really), and The Meth Minute 39 launching this next week, we’ve got plans for millions more! You read it right, millions! What better time than now to continue the tale of our journey.

Blog History of Frederator’s original cartoon shorts.
Part 1. Part 2. Part 3. Part 4. Part 5. Part 6. Part 7. Part 8. Part 9. Part 10. Part 11. Part 12. Part 13. Part 14. Part 15. Part 16.

Now, what was the pitch going to be to my Turner Entertainment colleagues, a bunch of high flying, smarter than the room, young cable television executives? Why in hell would they want to do cartoon shorts like the old school?

There were some really smart people at Cartoon Network like Mike Lazzo (the original programmer and soul of the place, and not incidentally the brains behind [adult swim]) and Scott Sassa (Turner’s entertainment bossman and mine too), but it looked like some others around there were going to have to be finessed into agreeing to our wacky plan to go back-to-future and make cartoon shorts.

First up was the question “Does Cartoon Network really have to work with Hanna-Barbera on its original programming? There are a lot of other newer, cooler studios.” Yes, came the answer from on-high. Why else would we have paid hundreds of millions of dollars for the joint and kept the studio running?

Next, “Well, what have you got for us?”

This issue was more challenging. Everyone was used to a certain kind of programming (animated sitcoms) pitched in a certain way (character drawings, story premises, “bibles”) which would be picked to death by network executives. I had no interest in this system and wanted to give cartoonists freedom to make cartoons the way they wanted: funny, short, and funny.

Besides, Cartoon Network’s agenda wasn’t actually making good cartoons. The agenda was to get the network distributed across the world (they were in less than 5 million of 95million+ homes in America) and the cable companies wondered why Nickelodeon wasn’t enough. Original programming was one of the answers.

So, essentially my pitch went thusly:

The studio just released two series with a lot of seeming promise (2 Stupid Dogs and SWAT Kats). They cost over $10million and failed within six weeks and everyone at Cartoon Network had liked them. With all said and done they essentially failed.

Since cable companies don’t really watch cartoons, the quality of the cartoons didn’t particularly matter to them that much (not that it didn’t matter to us), it was the ability to promise new programs. Spending $10million for two public ‘promises’ (that is, two new cartoon series) didn’t seem like that great a deal to me.

Instead, why not let Hanna-Barbera spend the $10million to make forty eight promises. That’s right, Hanna-Barbera will produce 48 brand new cartoons for the Cartoon Network in two years. That would be a public relations announcement of an original program every two weeks for two years. Original premieres would debut at 7pm before every other Sunday night movie on the channel.

Additionally, it would add to the thousands of cartoons already in the Turner Entertainment library. And hadn’t the company been running hundreds of non-famous early Looney Tunes on their networks and selling ads around them 50 or 60 years after they were made and seemingly forgotten?

And besides, one of them could be spun off as a hit series. It was clear to everyone I had no experience making cartoons, but ignorant though I was, how stupid would I have to be to produce 48 shorts and not have one of them be good enough for a series?

(More next time.)

Blog History of Frederator’s original cartoon shorts.
Part 1. Part 2. Part 3. Part 4. Part 5. Part 6. Part 7. Part 8. Part 9. Part 10. Part 11. Part 12. Part 13. Part 14. Part 15. Part 16.

Series or one-shots?

April 11th, 2007

wpt.gif

From a Frederator fan:

Were all the CN’s World Premiere Toons and Nickelodeon’s Oh Yeah! Cartoons considered to be pilots for series or are some made to be one-shot stuff?

Andrés, from Chile.

Good question Andrés, and one we get fairly often, even from some of our potential creators.

Of course, the answer is “Yes and No.”

Ultimately, the purpose of doing all our shorts (not only World Premiere/What A Cartoon! and Oh Yeah!, but also the latest set of Random! Cartoons) is looking for filmmakers and characters that are strong enough to sustain lots of great cartoons. Not unlike it was back in the day when Felix, or Betty Boop, or Mickey or Bugs launched with one short that led to another and another and another. The optimistic hope we always have is developing the kinds of relationships we have had with creators over the last 15 years that lead to wonderful series of films.

However, when we call for ideas to come in, one of the first things we always say is that we’re not really looking for “pilots,” but great stand alone cartoons that have memorable characters at their center. A pilot” often tries to solve all the problems and answer all the questions that might arise in the future of a series. Frequently, there’s an attempt to introduce all the main characters and plot points. I think that’s a mistake, because the pilot episode then becames pedantic and sometimes pretty boring.

Our hope in a short is, not to put too fine a point on it, great. A tall order to be sure. But the way I figure it is that a fantastically funny short without all its questions answered has a better chance to be a wonderful series, than an only OK short. And yes, I understand that it’s not so darn easy to make a great cartoon. Look at all the talented creators we’ve worked with over the years, and how seldom their films become hit series.

In the end, the reality is no matter how hard we try to find cartoons with rich, memorable characters we have a lot of shorts that are just fun one-offs. We’ll be running one on Channel Frederator in a couple of weeks, Harvey Kurtzman’s Hey Look!. It’s based on an early newspaper strip of Harvey’s, sublimely adapted and directed by Vincent Waller, and we tried like the dickens to make the characters funny and indelible. Are they? You’ll tell us, but to my mind, it’s a great one-shot.

Ah well, that’s the way the cartoons animate.

Blog History of Frederator’s original cartoon shorts. Part 16.

March 13th, 2007

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Frederator Studios is at the end producing the 39 original shorts that will make up the Random! Cartoons series on Nickelodeon. We started making original short cartoons in the early 90s at Hanna-Barbera and Cartoon Network with 48 What A Cartoon!s a.k.a. World Premiere Toons (six series were spun off from those shorts), then with 51 Oh Yeah! Cartoons (plus another 51 shorts and three series) and now these 39. Occasionally in this space I’ve been recounting how we got here. When we last left off the new Hanna-Barbera production team of 1992 (under Ted Turner’s recent acquisition of the studio) was busy putting together a production team for these cockamamie shorts.

Blog History of Frederator’s original cartoon shorts:
Part 1. Part 2. Part 3. Part 4. Part 5. Part 6.
Part 7. Part 8. Part 9. Part 10. Part 11. Part 12. Part 13.
Part 14. Part 15.

When I first joined the studio, completely ignorant of the process of making commercial cartoons, I’d talk to anyone who could give me a clue (and quite a few who couldn’t). John Kricfalusi introduced me to the artist/writer Pat Ventura when I told him I’d asked Joe Barbera to include an update of Screwball Squirrel in his new Fox Kids Droopy series (he rightly pointed out Pat, a Tex Avery fan, was already on the Tom & Jerry Kids Show writing staff, why start searching for someone new?). Along with John, Pat’s inadvertent influence on our future shorts would be incalculable.

As a little background, Pat graduated from CalArts in the 70s and proceeded to work all over the business as an artist, storyboarder, writer (he quickly found out that “writers” were in demand, writers-who-wrote-on-boards were not) and had done a great stint as a gag man at Disney features during their 1980s revival, writing many of the Roger Rabbit shorts. He left for the Tom & Jerry Kids Show because he had the great and rare insight to realize the opportunity to work with an old master of the shorts form was virtually extinct; working every day with Joe Barbera was too great to pass up. Which is when we met.

I took an immediate liking to Pat and he was one of the few people I took into my confidence about the looney idea of reviving the cartoon form through shorts. He was a great film historian and student (particularly the silents) and would patiently give me instruction. He’d tell me about his preference for Keaton, Chaplin and Laurel & Hardy. And why he preferred the composer Scott Bradley to the more revered Carl Stalling. He did his best to show me how gags were set up and staged and why, while he thought Looney Tunes were OK, he liked the Fleischers.

And we talked incessantly about short cartoons. Why they were good, why they weren’t. Why writing on boards was good and what you could learn from them. Because of Pat we started a weekly screening series at Hanna-Barbera where we could share some of the great shorts (animated and live action) Ted Turner had in his vast library with the studio staff who cared.

When I started talking to John and Pat I came at everything like a studio head. (It would take me a little while to get smarter.) How do I find hit shows? Shorts seemed like a good idea since we could get 25 “at bats” for every series we’d try the old way. So when I first broached the idea with Pat I said I wanted to do as many shorts as possible; I suggested that a bunch of three minute shorts would give us an idea of what characters we liked.

“No, not three minutes. Six, seven, eight,” Pat told me.

My logical “Why?” was answered that if I wanted to make cartoons then they needed to be made with artists who loved cartoons. And if I was going that way then the cartoons needed to be, well, cartoons. And cartoons absolutely were not three minutes.

Pat was so certain I just agreed on the spot. It took me a long time to realize just why his instinct was so right on. But from then on that was it. All our shorts, well over 100 by now, are seven minutes long. It drives some of our talented creators crazy (of course, we realize no matter what length we set, someone would be annoyed) but seven minutes it is. A real legacy of short cartoons. Shaped in part by our friend Pat Ventura.

Now, if only I could convince the folks at Cartoon Network.

(More next time.)

Blog History of Frederator’s original cartoon shorts.
Part 1. Part 2. Part 3. Part 4. Part 5. Part 6.
Part 7. Part 8. Part 9. Part 10. Part 11. Part 12. Part 13.
Part 14. Part 15.