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	<title>Comments on: Rainy Friday</title>
	<link>http://archives.frederatorblogs.com/monsters/2006/04/14/rainy-friday/</link>
	<description></description>
	<pubDate>Fri, 25 May 2012 22:26:36 +0000</pubDate>
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		<title>By: someguy</title>
		<link>http://archives.frederatorblogs.com/monsters/2006/04/14/rainy-friday/#comment-19</link>
		<dc:creator>someguy</dc:creator>
		<pubDate>Fri, 14 Apr 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/monsters/2006/04/14/rainy-friday/#comment-19</guid>
		<description>yea, the extra effort is great; &lt;br /&gt;but put it in the animation. &lt;br /&gt;you can have sub-par effects, but a great animation/characters can counter balance. &lt;br /&gt;and non-photo real water and fur is so much coller than photo-real stuff. &lt;br /&gt;keep us posted. </description>
		<content:encoded><![CDATA[<p>yea, the extra effort is great; <br />but put it in the animation. <br />you can have sub-par effects, but a great animation/characters can counter balance. <br />and non-photo real water and fur is so much coller than photo-real stuff. <br />keep us posted.</p>
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		<title>By: Floyd Bishop</title>
		<link>http://archives.frederatorblogs.com/monsters/2006/04/14/rainy-friday/#comment-20</link>
		<dc:creator>Floyd Bishop</dc:creator>
		<pubDate>Fri, 14 Apr 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/monsters/2006/04/14/rainy-friday/#comment-20</guid>
		<description>Don't worry. Our effects won't be the sterile computer simulation type stuff. Another place where we are putting in a ton of effort are in the character rigs. Asymetrical poses, squash and stretch, overlapping action and such will be all over this thing. We'll keep everyone up to date as we progress.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t worry. Our effects won&#8217;t be the sterile computer simulation type stuff. Another place where we are putting in a ton of effort are in the character rigs. Asymetrical poses, squash and stretch, overlapping action and such will be all over this thing. We&#8217;ll keep everyone up to date as we progress.</p>
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