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	<title>Comments on: Buck takes shape</title>
	<link>http://archives.frederatorblogs.com/monsters/2006/04/24/buck-takes-shape/</link>
	<description></description>
	<pubDate>Sun, 27 May 2012 07:17:44 +0000</pubDate>
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		<title>By: Mike Milo</title>
		<link>http://archives.frederatorblogs.com/monsters/2006/04/24/buck-takes-shape/#comment-59</link>
		<dc:creator>Mike Milo</dc:creator>
		<pubDate>Mon, 24 Apr 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/monsters/2006/04/24/buck-takes-shape/#comment-59</guid>
		<description>Hi Floyd,&lt;br /&gt;So you're doing basic box modeling for this and then you'll smooth it? Looks cool! When you rig it will you be using an Osipa method for the facial rigging with Blendshapes or do you favor bones for the face instead?&lt;br /&gt;-Mike&lt;br /&gt;http://www.milowerx.com</description>
		<content:encoded><![CDATA[<p>Hi Floyd,<br />So you&#8217;re doing basic box modeling for this and then you&#8217;ll smooth it? Looks cool! When you rig it will you be using an Osipa method for the facial rigging with Blendshapes or do you favor bones for the face instead?<br />-Mike<br /><a href="http://www.milowerx.com" rel="nofollow">http://www.milowerx.com</a></p>
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		<title>By: Stephen Levinson</title>
		<link>http://archives.frederatorblogs.com/monsters/2006/04/24/buck-takes-shape/#comment-60</link>
		<dc:creator>Stephen Levinson</dc:creator>
		<pubDate>Mon, 24 Apr 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/monsters/2006/04/24/buck-takes-shape/#comment-60</guid>
		<description>Floyd, how many people do you have working on this "Six Monsters" Project? It seems like you're the only one at Bishop Animation.   Works lookin good!  -Steve</description>
		<content:encoded><![CDATA[<p>Floyd, how many people do you have working on this &#8220;Six Monsters&#8221; Project? It seems like you&#8217;re the only one at Bishop Animation.   Works lookin good!  -Steve</p>
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		<title>By: Chris Boylan</title>
		<link>http://archives.frederatorblogs.com/monsters/2006/04/24/buck-takes-shape/#comment-61</link>
		<dc:creator>Chris Boylan</dc:creator>
		<pubDate>Mon, 24 Apr 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/monsters/2006/04/24/buck-takes-shape/#comment-61</guid>
		<description>I'm actually using edge loop extrude method for this model, you can't see but the smooth mirror is on the other side of the reference plane.&lt;br /&gt;&lt;br /&gt;Depending on how much time i have to experiment i might be using a different method than osipa's, we'll see soon.</description>
		<content:encoded><![CDATA[<p>I&#8217;m actually using edge loop extrude method for this model, you can&#8217;t see but the smooth mirror is on the other side of the reference plane.</p>
<p>Depending on how much time i have to experiment i might be using a different method than osipa&#8217;s, we&#8217;ll see soon.</p>
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		<title>By: Manny Galan</title>
		<link>http://archives.frederatorblogs.com/monsters/2006/04/24/buck-takes-shape/#comment-62</link>
		<dc:creator>Manny Galan</dc:creator>
		<pubDate>Mon, 24 Apr 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/monsters/2006/04/24/buck-takes-shape/#comment-62</guid>
		<description>I'm not from the future so I don't understand this "osipa" method or this "X, Y. Z" or "3D" of which you speak. It's all clicks and whistles to me. But I do know this is looking really good. And I'm jealous because that is the one character I really wanted to tackle...just a great design! So classic! Great work Floyd or Chris...if that is your real name!</description>
		<content:encoded><![CDATA[<p>I&#8217;m not from the future so I don&#8217;t understand this &#8220;osipa&#8221; method or this &#8220;X, Y. Z&#8221; or &#8220;3D&#8221; of which you speak. It&#8217;s all clicks and whistles to me. But I do know this is looking really good. And I&#8217;m jealous because that is the one character I really wanted to tackle&#8230;just a great design! So classic! Great work Floyd or Chris&#8230;if that is your real name!</p>
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		<title>By: Anne</title>
		<link>http://archives.frederatorblogs.com/monsters/2006/04/24/buck-takes-shape/#comment-63</link>
		<dc:creator>Anne</dc:creator>
		<pubDate>Mon, 24 Apr 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/monsters/2006/04/24/buck-takes-shape/#comment-63</guid>
		<description>That's really interesting!  I had no idea that the 3D designs were created using the flat drawings like that.  Neat stuff!  :)</description>
		<content:encoded><![CDATA[<p>That&#8217;s really interesting!  I had no idea that the 3D designs were created using the flat drawings like that.  Neat stuff!  <img src='http://archives.frederatorblogs.com/monsters/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Chris Boylan</title>
		<link>http://archives.frederatorblogs.com/monsters/2006/04/24/buck-takes-shape/#comment-64</link>
		<dc:creator>Chris Boylan</dc:creator>
		<pubDate>Mon, 24 Apr 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/monsters/2006/04/24/buck-takes-shape/#comment-64</guid>
		<description>yes there are actually 6 people involved in the project.  as it progresses im sure you'll be hearing more from them as well.</description>
		<content:encoded><![CDATA[<p>yes there are actually 6 people involved in the project.  as it progresses im sure you&#8217;ll be hearing more from them as well.</p>
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		<title>By: Floyd Bishop</title>
		<link>http://archives.frederatorblogs.com/monsters/2006/04/24/buck-takes-shape/#comment-65</link>
		<dc:creator>Floyd Bishop</dc:creator>
		<pubDate>Mon, 24 Apr 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/monsters/2006/04/24/buck-takes-shape/#comment-65</guid>
		<description>The nature of CG is such that it is much easier to have several people who specialize in one aspect or another to do one small bit of the work, and then let someone else handle another bit until the entire thing is done.&lt;br /&gt;&lt;br /&gt;There are actually eight people in various capacities on this project here at Bishop Animation (our entire in house staff at the moment).&lt;br /&gt;&lt;br /&gt;In reverse alphabetical order (so Kevin isn't always last):&lt;br /&gt;&lt;br /&gt;Kevin Wisdom&lt;br /&gt;Arielle Sekula&lt;br /&gt;Mike Kopa&lt;br /&gt;Veronica Harper&lt;br /&gt;J. Chad Erekson&lt;br /&gt;Bill Cabey&lt;br /&gt;Chris Boylan&lt;br /&gt;Floyd Bishop&lt;br /&gt;&lt;br /&gt;So far, you've seen stuff from J Chad and Chris. As more of the project takes shape, I'll post more stuff and fill you all in on who is doing what.</description>
		<content:encoded><![CDATA[<p>The nature of CG is such that it is much easier to have several people who specialize in one aspect or another to do one small bit of the work, and then let someone else handle another bit until the entire thing is done.</p>
<p>There are actually eight people in various capacities on this project here at Bishop Animation (our entire in house staff at the moment).</p>
<p>In reverse alphabetical order (so Kevin isn&#8217;t always last):</p>
<p>Kevin Wisdom<br />Arielle Sekula<br />Mike Kopa<br />Veronica Harper<br />J. Chad Erekson<br />Bill Cabey<br />Chris Boylan<br />Floyd Bishop</p>
<p>So far, you&#8217;ve seen stuff from J Chad and Chris. As more of the project takes shape, I&#8217;ll post more stuff and fill you all in on who is doing what.</p>
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