There’s more than one way to skin a cat.

What you are seeing here is the UV layout for Buck (done by Mike Kopa). The UV layout for a 3D model is basically a description of the texture space for that object.
Imagine if you took a three dimensional object, like a ball, and wrapped it up for someone’s birthday. You then draw a face on the ball. If you unwrap the ball, you get a flat version of the surface of the ball. The face you drew would look distorted when flattened, but would make sense once it’s wrapped around the surface.
The UVs for Buck are a little bit tricky as well, because we are putting fur on him. The fur needs to know which direction to grow in. As a result, the UV layout needs to show the arms, legs, body, etc going in the direction you want the fur to grow in.
It sounds really egg heady, and maybe it is, but it’s a necessary step in the process… and it’s a whole lot cleaner than when you skinned that cat in Biology class!


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On May 4th, 2006 at 12:00 am
Hey Six Monsters Guys!
Your work has been looking so awesome!
I don’t know a ton about actually doing the 3-D thing, but I
the Finster Boys and me learn a lot from postings like this.
Thanks!
I can’t wait to see more.
Continued fun and success!
Talk soon!
Your Cartoon Pals…… Jeff and the Finster Boys
On May 4th, 2006 at 12:00 am
Interesting post. I had never known that before…My bio teacher had a living cat that when it died she skinned it, took out all the parts and everything and assembled it into a skeleton of the cat. Obv because hes all bones she calles him fluffy
-Steve http://stephenstudios.blogspot.com
On May 4th, 2006 at 12:00 am
ICK!