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	<title>Comments on: Digital School</title>
	<link>http://archives.frederatorblogs.com/monsters/2006/07/13/digital-school/</link>
	<description></description>
	<pubDate>Mon, 13 Feb 2012 03:02:04 +0000</pubDate>
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		<title>By: kEViN WiSd0</title>
		<link>http://archives.frederatorblogs.com/monsters/2006/07/13/digital-school/#comment-181</link>
		<dc:creator>kEViN WiSd0</dc:creator>
		<pubDate>Fri, 14 Jul 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/monsters/2006/07/13/digital-school/#comment-181</guid>
		<description>Thanks for your feedback 11. Our goal was to get away from the typical 3d environment where everything is modeled straight and perfect and then loaded with complex textures that are equally render intensive. In order to get soft bends and skews in all the geometry we had to make it more dense. And my biggest concern was not being able to see the tesellation of the geometry in the final render. Hopefully the end result will be a nice, soft look with simple textures. </description>
		<content:encoded><![CDATA[<p>Thanks for your feedback 11. Our goal was to get away from the typical 3d environment where everything is modeled straight and perfect and then loaded with complex textures that are equally render intensive. In order to get soft bends and skews in all the geometry we had to make it more dense. And my biggest concern was not being able to see the tesellation of the geometry in the final render. Hopefully the end result will be a nice, soft look with simple textures.</p>
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		<title>By: Stephen Levinson</title>
		<link>http://archives.frederatorblogs.com/monsters/2006/07/13/digital-school/#comment-176</link>
		<dc:creator>Stephen Levinson</dc:creator>
		<pubDate>Thu, 13 Jul 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/monsters/2006/07/13/digital-school/#comment-176</guid>
		<description>I wish I went to a school that was nice and gray! Cool stuff floyd! It looks cool! Cant wait for color!</description>
		<content:encoded><![CDATA[<p>I wish I went to a school that was nice and gray! Cool stuff floyd! It looks cool! Cant wait for color!</p>
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		<title>By: Mike Milo</title>
		<link>http://archives.frederatorblogs.com/monsters/2006/07/13/digital-school/#comment-177</link>
		<dc:creator>Mike Milo</dc:creator>
		<pubDate>Thu, 13 Jul 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/monsters/2006/07/13/digital-school/#comment-177</guid>
		<description>Dude! That looks Awesome!I can't wait to see it textured!</description>
		<content:encoded><![CDATA[<p>Dude! That looks Awesome!I can&#8217;t wait to see it textured!</p>
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		<title>By: Floyd Bishop</title>
		<link>http://archives.frederatorblogs.com/monsters/2006/07/13/digital-school/#comment-178</link>
		<dc:creator>Floyd Bishop</dc:creator>
		<pubDate>Thu, 13 Jul 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/monsters/2006/07/13/digital-school/#comment-178</guid>
		<description>We will be adding color to the final, except for the Canadian version of the show, to which we will be adding colour.</description>
		<content:encoded><![CDATA[<p>We will be adding color to the final, except for the Canadian version of the show, to which we will be adding colour.</p>
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		<title>By: Floyd Bishop</title>
		<link>http://archives.frederatorblogs.com/monsters/2006/07/13/digital-school/#comment-179</link>
		<dc:creator>Floyd Bishop</dc:creator>
		<pubDate>Thu, 13 Jul 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/monsters/2006/07/13/digital-school/#comment-179</guid>
		<description>Thanks. Textures are being worked on and applied to the model at the moment. We should be posting some of those images soon.</description>
		<content:encoded><![CDATA[<p>Thanks. Textures are being worked on and applied to the model at the moment. We should be posting some of those images soon.</p>
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		<title>By: The_11</title>
		<link>http://archives.frederatorblogs.com/monsters/2006/07/13/digital-school/#comment-180</link>
		<dc:creator>The_11</dc:creator>
		<pubDate>Thu, 13 Jul 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/monsters/2006/07/13/digital-school/#comment-180</guid>
		<description>I've been in the industry for a while now and it looks like all the geometry is overly dense...You could probably get away great textures on less geometry and that will save you lots of render time. The problem with 3D backgrounds now days is that there is a perception of how BG's should be complex. When it's all about the characters and how well they are ANIMATED. EX. Final Fantasy/Spirit Within.Anyways, good luck with your show. When will we see some ANIMATION...:)</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been in the industry for a while now and it looks like all the geometry is overly dense&#8230;You could probably get away great textures on less geometry and that will save you lots of render time. The problem with 3D backgrounds now days is that there is a perception of how BG&#8217;s should be complex. When it&#8217;s all about the characters and how well they are ANIMATED. EX. Final Fantasy/Spirit Within.Anyways, good luck with your show. When will we see some ANIMATION&#8230;:)</p>
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