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	<title>Comments on: Animation roughs</title>
	<link>http://archives.frederatorblogs.com/monsters/2006/11/14/animation-roughs/</link>
	<description></description>
	<pubDate>Mon, 13 Feb 2012 03:30:20 +0000</pubDate>
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		<title>By: the_eleven</title>
		<link>http://archives.frederatorblogs.com/monsters/2006/11/14/animation-roughs/#comment-245</link>
		<dc:creator>the_eleven</dc:creator>
		<pubDate>Wed, 06 Dec 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/monsters/2006/11/14/animation-roughs/#comment-245</guid>
		<description>so now that you've laid off all your employees how do you plan to finish??&lt;br /&gt;&lt;br /&gt;6 monsters, 6 minutes...sounds catchy</description>
		<content:encoded><![CDATA[<p>so now that you&#8217;ve laid off all your employees how do you plan to finish??</p>
<p>6 monsters, 6 minutes&#8230;sounds catchy</p>
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		<title>By: Floyd Bishop</title>
		<link>http://archives.frederatorblogs.com/monsters/2006/11/14/animation-roughs/#comment-246</link>
		<dc:creator>Floyd Bishop</dc:creator>
		<pubDate>Wed, 06 Dec 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/monsters/2006/11/14/animation-roughs/#comment-246</guid>
		<description>I did not lay off all of my employees. Our segment of "Six Monsters" is on schedule to deliver by the end of the year. Keep watching this space for updates.</description>
		<content:encoded><![CDATA[<p>I did not lay off all of my employees. Our segment of &#8220;Six Monsters&#8221; is on schedule to deliver by the end of the year. Keep watching this space for updates.</p>
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		<title>By: Stephen Levinson</title>
		<link>http://archives.frederatorblogs.com/monsters/2006/11/14/animation-roughs/#comment-239</link>
		<dc:creator>Stephen Levinson</dc:creator>
		<pubDate>Tue, 14 Nov 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/monsters/2006/11/14/animation-roughs/#comment-239</guid>
		<description>Wow looks great! Question tho, what's with the frame rate constantly changing? Are you guys working at 25 fps?</description>
		<content:encoded><![CDATA[<p>Wow looks great! Question tho, what&#8217;s with the frame rate constantly changing? Are you guys working at 25 fps?</p>
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		<title>By: Avi</title>
		<link>http://archives.frederatorblogs.com/monsters/2006/11/14/animation-roughs/#comment-240</link>
		<dc:creator>Avi</dc:creator>
		<pubDate>Tue, 14 Nov 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/monsters/2006/11/14/animation-roughs/#comment-240</guid>
		<description>I love when he goes glub-glub-glub! What exactly is on those signs? (the price of the water bottle?) Anyhow, great job! Can't wait to see the finished thing!</description>
		<content:encoded><![CDATA[<p>I love when he goes glub-glub-glub! What exactly is on those signs? (the price of the water bottle?) Anyhow, great job! Can&#8217;t wait to see the finished thing!</p>
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		<title>By: Manny Galan</title>
		<link>http://archives.frederatorblogs.com/monsters/2006/11/14/animation-roughs/#comment-241</link>
		<dc:creator>Manny Galan</dc:creator>
		<pubDate>Tue, 14 Nov 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/monsters/2006/11/14/animation-roughs/#comment-241</guid>
		<description>Looks great. That Gaillard is a real con artist. I mean who would pay for bottled water? That's just crazy. </description>
		<content:encoded><![CDATA[<p>Looks great. That Gaillard is a real con artist. I mean who would pay for bottled water? That&#8217;s just crazy.</p>
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		<title>By: Floyd Bishop</title>
		<link>http://archives.frederatorblogs.com/monsters/2006/11/14/animation-roughs/#comment-242</link>
		<dc:creator>Floyd Bishop</dc:creator>
		<pubDate>Tue, 14 Nov 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/monsters/2006/11/14/animation-roughs/#comment-242</guid>
		<description>Hey Stephen, what you're seeing there is the heads up display of the playback framerate in Maya. We're actually working at 24 fps for this project. The number that's displayed keeps changing because it's the frame rate that Maya is playing the scene back at in real time. These are pretty beefy character rigs, so the frame rate dips from time to time, even with our fast video cards. The end result will have a consistant 24 fps frame rate (until we convert ot for TV... then it will be 29.97 fps). Sorry for the techie geek out session.</description>
		<content:encoded><![CDATA[<p>Hey Stephen, what you&#8217;re seeing there is the heads up display of the playback framerate in Maya. We&#8217;re actually working at 24 fps for this project. The number that&#8217;s displayed keeps changing because it&#8217;s the frame rate that Maya is playing the scene back at in real time. These are pretty beefy character rigs, so the frame rate dips from time to time, even with our fast video cards. The end result will have a consistant 24 fps frame rate (until we convert ot for TV&#8230; then it will be 29.97 fps). Sorry for the techie geek out session.</p>
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		<title>By: Floyd Bishop</title>
		<link>http://archives.frederatorblogs.com/monsters/2006/11/14/animation-roughs/#comment-243</link>
		<dc:creator>Floyd Bishop</dc:creator>
		<pubDate>Tue, 14 Nov 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/monsters/2006/11/14/animation-roughs/#comment-243</guid>
		<description>The signs will have prices on them, and the price keeps increasing.</description>
		<content:encoded><![CDATA[<p>The signs will have prices on them, and the price keeps increasing.</p>
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		<title>By: kEViN</title>
		<link>http://archives.frederatorblogs.com/monsters/2006/11/14/animation-roughs/#comment-244</link>
		<dc:creator>kEViN</dc:creator>
		<pubDate>Tue, 14 Nov 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/monsters/2006/11/14/animation-roughs/#comment-244</guid>
		<description>I actually refuse to drink free water.. You get what you pay for. Thanks for the feedback everyone. This project is SOOOO fun!</description>
		<content:encoded><![CDATA[<p>I actually refuse to drink free water.. You get what you pay for. Thanks for the feedback everyone. This project is SOOOO fun!</p>
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