<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.3.3" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>
<channel>
	<title>Comments on: Chipmonk Model</title>
	<link>http://archives.frederatorblogs.com/the_doug_tennapel_project/2006/03/13/chipmonk-model/</link>
	<description></description>
	<pubDate>Sat, 26 May 2012 07:50:00 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.3</generator>
		<item>
		<title>By: niki</title>
		<link>http://archives.frederatorblogs.com/the_doug_tennapel_project/2006/03/13/chipmonk-model/#comment-92</link>
		<dc:creator>niki</dc:creator>
		<pubDate>Tue, 14 Mar 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/the_doug_tennapel_project/2006/03/13/chipmonk-model/#comment-92</guid>
		<description>man~that's funny</description>
		<content:encoded><![CDATA[<p>man~that&#8217;s funny</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Will da Idahoan</title>
		<link>http://archives.frederatorblogs.com/the_doug_tennapel_project/2006/03/13/chipmonk-model/#comment-93</link>
		<dc:creator>Will da Idahoan</dc:creator>
		<pubDate>Tue, 14 Mar 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/the_doug_tennapel_project/2006/03/13/chipmonk-model/#comment-93</guid>
		<description>Wow. Are the backgrounds going to be done in a similar style? </description>
		<content:encoded><![CDATA[<p>Wow. Are the backgrounds going to be done in a similar style?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Floyd Bishop</title>
		<link>http://archives.frederatorblogs.com/the_doug_tennapel_project/2006/03/13/chipmonk-model/#comment-94</link>
		<dc:creator>Floyd Bishop</dc:creator>
		<pubDate>Tue, 14 Mar 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/the_doug_tennapel_project/2006/03/13/chipmonk-model/#comment-94</guid>
		<description>Hey Doug, if that's a Maya model (and even if it isn't), your hair needs to have some sort of growth map to tell it where to put the shorter hair (like right next to the mouth) and where to put the longer hair (like on elbows, shoulders, middle of back, etc). I'm not sure what look you are after, but I just thought I'd mention that.&lt;br /&gt;&lt;br /&gt;Also, the lighting may be due to the shadow map size on the lights. If the CG guys are using Shave for the hair, you need to use a pretty focused spot light to get the lighting to work right. Also, there is a setting to mix between ambient or actual scene lighting. It looks like some of the hair lighting issues in this early test could be due to some of that.&lt;br /&gt;&lt;br /&gt;It's looking pretty good... keep going!</description>
		<content:encoded><![CDATA[<p>Hey Doug, if that&#8217;s a Maya model (and even if it isn&#8217;t), your hair needs to have some sort of growth map to tell it where to put the shorter hair (like right next to the mouth) and where to put the longer hair (like on elbows, shoulders, middle of back, etc). I&#8217;m not sure what look you are after, but I just thought I&#8217;d mention that.</p>
<p>Also, the lighting may be due to the shadow map size on the lights. If the CG guys are using Shave for the hair, you need to use a pretty focused spot light to get the lighting to work right. Also, there is a setting to mix between ambient or actual scene lighting. It looks like some of the hair lighting issues in this early test could be due to some of that.</p>
<p>It&#8217;s looking pretty good&#8230; keep going!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Doug TenNapel</title>
		<link>http://archives.frederatorblogs.com/the_doug_tennapel_project/2006/03/13/chipmonk-model/#comment-95</link>
		<dc:creator>Doug TenNapel</dc:creator>
		<pubDate>Tue, 14 Mar 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/the_doug_tennapel_project/2006/03/13/chipmonk-model/#comment-95</guid>
		<description>Thanks for the good advice, I'll pass that along to the team. I never know when something is submitted as final-final or when they're just presenting work in progress where they know they still have some fine tuning to do.</description>
		<content:encoded><![CDATA[<p>Thanks for the good advice, I&#8217;ll pass that along to the team. I never know when something is submitted as final-final or when they&#8217;re just presenting work in progress where they know they still have some fine tuning to do.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Doug TenNapel</title>
		<link>http://archives.frederatorblogs.com/the_doug_tennapel_project/2006/03/13/chipmonk-model/#comment-96</link>
		<dc:creator>Doug TenNapel</dc:creator>
		<pubDate>Tue, 14 Mar 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/the_doug_tennapel_project/2006/03/13/chipmonk-model/#comment-96</guid>
		<description>I don't know if it's the same style, but we're going for a rich children's book feel.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know if it&#8217;s the same style, but we&#8217;re going for a rich children&#8217;s book feel.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RJ</title>
		<link>http://archives.frederatorblogs.com/the_doug_tennapel_project/2006/03/13/chipmonk-model/#comment-97</link>
		<dc:creator>RJ</dc:creator>
		<pubDate>Tue, 14 Mar 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/the_doug_tennapel_project/2006/03/13/chipmonk-model/#comment-97</guid>
		<description>That chimpmunk is gonna replace the whale in my nightmates. Awesome. </description>
		<content:encoded><![CDATA[<p>That chimpmunk is gonna replace the whale in my nightmates. Awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stephen Levinson</title>
		<link>http://archives.frederatorblogs.com/the_doug_tennapel_project/2006/03/13/chipmonk-model/#comment-88</link>
		<dc:creator>Stephen Levinson</dc:creator>
		<pubDate>Mon, 13 Mar 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/the_doug_tennapel_project/2006/03/13/chipmonk-model/#comment-88</guid>
		<description>Doug man, i love the 3d guy! I esp. love the crooked teeth and tongue. Lookin good man, keep it up!   -Steve</description>
		<content:encoded><![CDATA[<p>Doug man, i love the 3d guy! I esp. love the crooked teeth and tongue. Lookin good man, keep it up!   -Steve</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anne</title>
		<link>http://archives.frederatorblogs.com/the_doug_tennapel_project/2006/03/13/chipmonk-model/#comment-89</link>
		<dc:creator>Anne</dc:creator>
		<pubDate>Mon, 13 Mar 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/the_doug_tennapel_project/2006/03/13/chipmonk-model/#comment-89</guid>
		<description>That's one scary chipmunk.  Perhaps he's had one espresso-flavored acorn too many?   </description>
		<content:encoded><![CDATA[<p>That&#8217;s one scary chipmunk.  Perhaps he&#8217;s had one espresso-flavored acorn too many?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tom smo!</title>
		<link>http://archives.frederatorblogs.com/the_doug_tennapel_project/2006/03/13/chipmonk-model/#comment-90</link>
		<dc:creator>tom smo!</dc:creator>
		<pubDate>Mon, 13 Mar 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/the_doug_tennapel_project/2006/03/13/chipmonk-model/#comment-90</guid>
		<description>hey doug!  this is great!  i'm kinda behind on tennapel news and don't know much about the solomon fix new characters, but i think this design holds true to your style.  3d has spawned a lot of awkward characters, and its nice to see one that's balanced well, even if it looks totally possesed [donkey?]!  i sit next to an ex disney guy at work right now, and he told us all about the work heirarchy. and you're totally right about the clean up guys!  the people who do cleanups do all the difficult drawing stuff, everone under them keeps it pretty rough to get motion down.  figuring out how to translate that cleanup into 3d is totally important!  keep crankin out the awesome man!</description>
		<content:encoded><![CDATA[<p>hey doug!  this is great!  i&#8217;m kinda behind on tennapel news and don&#8217;t know much about the solomon fix new characters, but i think this design holds true to your style.  3d has spawned a lot of awkward characters, and its nice to see one that&#8217;s balanced well, even if it looks totally possesed [donkey?]!  i sit next to an ex disney guy at work right now, and he told us all about the work heirarchy. and you&#8217;re totally right about the clean up guys!  the people who do cleanups do all the difficult drawing stuff, everone under them keeps it pretty rough to get motion down.  figuring out how to translate that cleanup into 3d is totally important!  keep crankin out the awesome man!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: trogdor</title>
		<link>http://archives.frederatorblogs.com/the_doug_tennapel_project/2006/03/13/chipmonk-model/#comment-91</link>
		<dc:creator>trogdor</dc:creator>
		<pubDate>Mon, 13 Mar 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/the_doug_tennapel_project/2006/03/13/chipmonk-model/#comment-91</guid>
		<description>Oh thanks for the nightmares ;)&lt;br /&gt;&lt;br /&gt;Seriously tho, props to the 3d guys, he looks like he's going to dash forward and eat my soul!</description>
		<content:encoded><![CDATA[<p>Oh thanks for the nightmares <img src='http://archives.frederatorblogs.com/the_doug_tennapel_project/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Seriously tho, props to the 3d guys, he looks like he&#8217;s going to dash forward and eat my soul!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

