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	<title>Comments on: Approved Model of Ned</title>
	<link>http://archives.frederatorblogs.com/the_doug_tennapel_project/2006/04/10/approved-model-of-ned/</link>
	<description></description>
	<pubDate>Sat, 26 May 2012 07:51:24 +0000</pubDate>
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		<title>By: Floyd Bishop</title>
		<link>http://archives.frederatorblogs.com/the_doug_tennapel_project/2006/04/10/approved-model-of-ned/#comment-124</link>
		<dc:creator>Floyd Bishop</dc:creator>
		<pubDate>Thu, 20 Apr 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/the_doug_tennapel_project/2006/04/10/approved-model-of-ned/#comment-124</guid>
		<description>Hey doug, depending upon how you feel about the stand in hair, you may be able to grow the final hair from that geometry, and then hide the geometry during the render. This would work like a jello mold (but not as tasty), giving you total control over the shape. The only isuue is that you can sometimes see a pelting effect in certain areas. Depending upon how the hair is groomed, this may or may not be a problem.</description>
		<content:encoded><![CDATA[<p>Hey doug, depending upon how you feel about the stand in hair, you may be able to grow the final hair from that geometry, and then hide the geometry during the render. This would work like a jello mold (but not as tasty), giving you total control over the shape. The only isuue is that you can sometimes see a pelting effect in certain areas. Depending upon how the hair is groomed, this may or may not be a problem.</p>
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		<title>By: Stephen Levinson</title>
		<link>http://archives.frederatorblogs.com/the_doug_tennapel_project/2006/04/10/approved-model-of-ned/#comment-123</link>
		<dc:creator>Stephen Levinson</dc:creator>
		<pubDate>Sat, 15 Apr 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/the_doug_tennapel_project/2006/04/10/approved-model-of-ned/#comment-123</guid>
		<description>Doug, Ned looks amazing!!!!!!!!!  -Steve</description>
		<content:encoded><![CDATA[<p>Doug, Ned looks amazing!!!!!!!!!  -Steve</p>
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		<title>By: h</title>
		<link>http://archives.frederatorblogs.com/the_doug_tennapel_project/2006/04/10/approved-model-of-ned/#comment-122</link>
		<dc:creator>h</dc:creator>
		<pubDate>Wed, 12 Apr 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/the_doug_tennapel_project/2006/04/10/approved-model-of-ned/#comment-122</guid>
		<description>I hope this dosen't turn out like My Pet Alien.</description>
		<content:encoded><![CDATA[<p>I hope this dosen&#8217;t turn out like My Pet Alien.</p>
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		<title>By: Anne</title>
		<link>http://archives.frederatorblogs.com/the_doug_tennapel_project/2006/04/10/approved-model-of-ned/#comment-121</link>
		<dc:creator>Anne</dc:creator>
		<pubDate>Mon, 10 Apr 2006 00:00:00 +0000</pubDate>
		<guid>http://archives.frederatorblogs.com/the_doug_tennapel_project/2006/04/10/approved-model-of-ned/#comment-121</guid>
		<description>I think that's called the "Uncanny Valley."  The more realistic a 3d model is, the more it looks like something that would hide out in a dark alley waiting to feed on brains or something...:P</description>
		<content:encoded><![CDATA[<p>I think that&#8217;s called the &#8220;Uncanny Valley.&#8221;  The more realistic a 3d model is, the more it looks like something that would hide out in a dark alley waiting to feed on brains or something&#8230;:P</p>
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